Tsukuyomi: The Divine Hunter Creates AI Game Licensing Crisis

Kazuma Kaneko’s highly anticipated new game Tsukuyomi: The Divine Hunter has managed to make a splash in the gaming world with its unique AI-powered structure. Released simultaneously for both Steam and mobile platforms, the game set out with the promise of generating unique cards for players in each round of play. However, when this innovative system unexpectedly began producing content that strikingly resembled licensed characters, serious controversy and a division in the gaming community emerged around the game. While concerns about both ethical boundaries and potential legal issues arose among players, veteran developer Colopl faced a tough test.

Tsukuyomi: AI-Powered Card Generation and Unexpected Results

The AI ​​system that underpins Tsukuyomi: The Divine Hunter was extensively trained on iconic works previously created by world-renowned artist Kazuma Kaneko at developer Colopl. The game’s main goal was to create new, dynamic, and visually engaging cards for each round of play. However, when the system went beyond expectations and began producing cards that were surprisingly similar to well-known Disney characters like Elsa, it raised serious questions about whether the AI’s training process was truly based solely on Kaneko’s original work. Players took to social media platforms to voice their disapproval of developer Colopl, sharing both humorous and critical comments about these striking similarities. This sparked an important debate about the fine line between creativity and imitation in AI.

Copyright Concerns and Legal Risks

Although these similarities are currently only visual, the potential risks of copyright infringement are quite serious. If the AI ​​system continues to consistently produce cards that strongly resemble existing licensed characters, the developer Colopl will be more likely to face major legal issues. This is a critical factor that could directly affect the long-term future of the game. It is not yet clear what strategy the company will follow and what steps it will take on this sensitive issue. The player community expects Colopl to both fulfill its ethical responsibilities and develop solutions that will prevent potential legal problems.

Aggressive Microtransaction System Draws Players’ Reactions

The discussions surrounding the game are not limited to the unexpected visuals. The aggressive microtransaction system in Tsukuyomi: The Divine Hunter, which constantly encourages players to spend real money, has also caused a huge wave of backlash. The vast majority of negative user reviews, especially on the Steam platform, include intense criticism that in-game cards or other elements that provide gameplay advantages can only be purchased with real money. This situation was also negatively reflected in the game's overall user rating, and the game was quickly listed on the Steam store with a "mixed" review note. While players appreciate the potential behind the idea of ​​innovative AI-powered card production, they believe that the game's economic model is unfair and has shifted to "pay-to-win" mechanics.

Creative Idea and User Dissatisfaction

The game’s creator, Kazuma Kaneko, has stated that the process of training the AI ​​system is a much longer and more complicated process than traditional manual drawing, but the general dissatisfaction with the players has overshadowed this effort. Despite setting out with a truly creative and potentially groundbreaking idea, Tsukuyomi: The Divine Hunter struggles to make a positive first impression due to both the technical limitations and uncontrolled outcomes of the AI ​​system, as well as the controversial microtransaction system. The game’s future seems to depend on how developer Colopl approaches these important issues and whether it takes steps to address the concerns of the player community. Otherwise, this game, born with an innovative idea, may be forgotten before it has fully realized its potential.