Nemesis System: Shadow of Mordor's Business Strategy

Developed by Monolith and released in 2014 Middle-earth: Shadow of Mordor, which caused a huge impact in the gaming world Nemesis system This system allowed players to remember the enemies they had encountered, carry the scars of past battles and create a kind of personal revenge story. However, the old Statements from Warner Bros. Games executive Laura Fryer, Behind the Nemesis system more a commercial motivation According to Fryer, the main purpose of this system is was to reduce second-hand game sales.

Why Was the Nemesis System Developed?

In the gaming industry second hand sales, was a major problem that caused studios to lose revenue. Game retailers buy physical copies from players and resell them, but developers are responsible for this transaction. no share was going.

According to Laura Fryer, the Monolith team He learned from the wave of second-hand sales for games like Batman: Arkham AsylumFryer explained this situation with these words:

“This was beneficial for stores and players, but it was a disaster for developers because we were only making money from the first copy.”

The team, who wanted to solve this problem, wanted players to keep the game in their hands for longer decided to develop a special mechanism to ensure that The Nemesis system was born.

How Did the Nemesis System Work?

Shadow of Mordor's Nemesis system gives every player was creating his own enemies. When you are fighting an orc captain and damage him and make him flee, in the next encounter with scars returning and remembering your past battle. If you lose to an enemy, that orc ranks up, gains new powers, and becomes a kind of your personal rival was becoming.

This dynamic system allows players to in a unique story But the real goal is to make players feel the game. to prevent them from selling quickly and to keep them engaged in the game for a long time thanks to the connection they established with the Nemesis system.

Warner Bros. and the Future of the Nemesis System

Shadow of Mordor and its sequel Shadow of War, achieved great success thanks to the Nemesis system. However, Warner Bros. has not used this innovative mechanism Patented by 2036. This is also, prevents other game studios from developing a similar system.

Interestingly, the Nemesis system It was announced that it would also be used in the Wonder Woman game developed by MonolithHowever, this plan was shelved after the studio withdrew from the project.

Although the Nemesis system Although it is remembered as a groundbreaking mechanic in the gaming world,, the main purpose of was created with commercial concerns, offers an important perspective on the creative processes in the gaming industry.