The Sector Receiving the Most Investment in 2021 Was 'Game'

The Sector Receiving the Most Investment in 2021 Was 'Game'

The Sector Receiving the Most Investment in 2021 Was 'Game'

In 2021, the sectors that received the most investment in Turkey were announced. According to the report published by Game Factory and Startup Centrum, the game industry was the industry that received the most investment with $266 million last year. Game Factory's CEO, Efe Küçük, estimates that this number will exceed 2022 million dollars in 400.

Annual investment figures in Turkey were announced. According to the report of Game Factory and Startup Centrum, the game industry was the sector that received the most investment in Turkey in 2021. In 2020, 10 gaming startups in Turkey received investment, this number increased to 54 last year. After the games industry, artificial intelligence reached the 2021nd place with 46 startups in 2, while the data & analytics field came to the 39rd place with 3 startups. The finance field, on the other hand, ranked 34th with 4 startups.

Investments in the Turkish game industry increased 1 times in 20 year

According to the report of Game Factory and Startup Centrum, while the investments made in the Turkish game industry were 2020 million dollars in 13,1, this number increased to 266 million dollars last year. Thus, the investments made in the Turkish gaming industry increased approximately 1 times in 20 year. Although the game industry ranks first in terms of the number of startups, Getir brought the delivery industry to the top in terms of million dollars.

The Turkish entrepreneurship ecosystem received a total investment of 2021 billion dollars in 1,1. Approximately 4 out of every 1 dollars of total investment in the entrepreneurial world was made in the gaming industry. In addition, the Turkish gaming industry became the sector that received the highest number of investments by receiving 2021 investment every 7 days in 1.

“In 2022, investments made in the Turkish gaming industry will exceed 400 million dollars”

Efe Küçük, CEO of Game Factory, an incubation center for game developers, evaluated the year 2021 and shared his expectations for this year. Küçük emphasized that the Turkish gaming industry will continue to be one of the interesting points in the world, especially in the field of mobile and blockchain technologies.

“We see that 54 gaming startups have been invested in the past year. Of these 54 startups, 48 ​​are game studios, and 48 of these 40 game studios are mobile game oriented. 2021 has been one of the star years for the game industry. In 2022, I expect the investments to be made in the Turkish gaming industry to exceed 2 million dollars, with at least 400 more game studios becoming unicorns and the integration of the blockchain world on the game side.”

The average age of Turkish game entrepreneurs receiving investment is 22,8

According to the report, the average age of Turkish game entrepreneurs who received investment in 2021 is 22,8. Many high school and university youth, such as DotFour Games and Spike Games, which were founded by high school entrepreneurs, managed to receive investments in the past year. There are an average of 4,3 people in the teams of the startups that receive investments.

“We are one of the most qualified countries in the world in terms of workforce”

Efe Küçük, CEO of Game Factory, an incubation center for game developers, provided free training to more than 1 people in 4000 year and brought them to the game industry. kazanhe said they did. Küçük also added that Turkey is one of the most qualified countries in the world in terms of workforce.

“We had many exciting developments for the Turkish gaming industry in 2021 and it looks like we will continue to do so. As Game Factory, we bring more than 4000 people to the game industry. kazanWe went ahead and initiated the establishment of 36 game studios. 8 of these studios managed to receive investment in 2021. This year, together with our partners, we will pave the way for many more studios to receive investment.”

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