Çağrı Serpin and his friends, who developed a project where people can earn points that they can use in many areas such as transportation balance in exchange for giving recyclable materials such as plastic to vending machines, won the first place in the competition organized by Google.
The projects of young entrepreneurs were evaluated at the People & Peace Hackathon, organized by Google Developer Student Clubs for 3 years. The theme of the competition was 'Sustainable Development Goals', which was determined by the United Nations (UN) and consisted of 17 items, while the entrepreneurs participating in the competition presented their projects in this direction. Competing in the People & Peace Hackathon, the recycling project 'We', developed by Bahçeşehir University (BAU) Computer and Instructional Technologies Department 1st year student Çağrı Serpin and his friends, was selected first among 22 projects. recycling of materials such as plastic kazanYoung entrepreneur Çağrı Serpin gave information about the 'We' project, which started with the idea of
The device measures the air quality
BAU student Çağrı Serpin said that with the We project, recyclable materials such as plastic can be collected in vending machine-like devices placed in places where people are concentrated, such as metro, metrobus and bus, BAU student Çağrı Serpin said: They can get virtual points. In addition, these points can be used as discounts at contracted cafes and venues, or they can be sent to someone else as a gift. A lot of gamification was used in the content of the project. In this application, users can earn daily and weekly extra points. kazancan. In the next stages, thanks to the sensors to be placed in the We devices, information such as air quality, air temperature and humidity can be written into the database and the air quality map of the city can be revealed. These data can then be used in scientific research. At the same time, thanks to the weight sensors on the devices, how much recyclable waste is obtained from each region can be mapped. This will support appropriate recycling efforts in the light of these data in the future.”
We made recycling fun with gamification
Stating that there are many problems arising from the non-recycling of wastes in the environment, Serpin finally said; “If we can't say 'stop' to these kinds of problems, the problems that will arise in the future really worry us. For this reason, we started to develop the project called We with my teammates. People often avoid doing things they have to do because they are boring or because they have simpler ways. But when these responsibilities are made more fun with gamification, people start to play the game according to the rules. We, as a team, combined gamification technologies and recycling and realized this project with an innovative perspective. I would like to thank my team leader and teammates who made the project successful ”